Pursuits · Gaming

Gaming

the Pridge, Warren's gaming brand, lettering over a binary-code background

I grew up playing games, starting in the 80s on 8-bit cartridge consoles, then PC gaming in DOS. Gaming is literally why I became a software developer: I wanted to write the games I loved playing.

I've played a bit of everything: the Sierra Quest games (Police, King's, Space) and LucasArts classics like Indiana Jones and the Fate of Atlantis and Monkey Island; racing (Stunts, Motoracer, Need for Speed); the entire GTA run from 1 to V; sim games (SimCity 2000, Theme Hospital, Transport Tycoon); FPS from Duke Nukem 3D, Quake and Unreal Tournament through to Escape from Tarkov; and RTS like Age of Empires and Command & Conquer.

Escape from Tarkov

My name's in the credits

For a couple of years now I've been an official Emissary for Escape from Tarkov, one of the community representatives Battlestate Games works with around their gloriously hardcore shooter.

Tarkov started life as a gritty indie project and grew into a genuine phenomenon. When it finally launched 1.0 on Steam it reportedly sold around a million copies, and buried in the ending credits, somewhere among the people who actually built the thing, my name rolls past.

Want the origin story? It's in From worker to owner.